Gravitation3D Tips and Troubleshooting
Tips Tip:
Try to control the Animation Speed with the slider control, not the time
step! Though
the time step has a visual effect on how fast your system evolves, it is better
to speed up your simulation with the animation controls.
The reason is that though a larger time step will appear to speed things
up, it also makes the calculations less accurate and your system more unstable. Tip: Hacking the Definition File You
are encouraged to muck with the saved Gravitation3D files using a text editor!
You will find a few goodies in there.
There are some items not controllable through the UI (planned V2.0
features that are not yet maturely developed) and some items I didn’t want to
give the more casual user control over. The
file was designed to be readable. There
is, of course, no guarantee that Gravitation3D will be able to read your changes
or deal with them properly, so you might want to make a backup of any solar
system with which you decide to go alter the internals.
There is also no guarantee that everything you see in the definition file
currently even does something.
Troubleshooting My
simulations run sloooooooow! This
program is meant to run on a modern machine with a graphics accelerated video
card. However, some features
are more intensive than others and can be changed to improve performance.
Among the items you can change are:
Lower
the star count or don’t display stars.
Plane
warping is a cool effect, but can be expensive.
Ghost
collisions are less intensive than Elastic or Inelastic collisions.
Don’t
view in wireframe (surprisingly this is slower than filled mode). I’ve
added planets but can’t see them!
I
can't edit planet values!
How
come I can’t zoom out with some of the sample systems??
The
view may be slaved to a planet, so check this if the mouse doesn’t seem to be
helping.
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